![]() ![]() That’s what they’re all about.Īnd Sega was willing to go for it and they said, “Okay, we get that, it’s a good message. And ToeJam and Earl and Latisha, there’s no question that they’re black-urban black, yo, what’s up. It’s just an opportunity for people to become self-righteous and jump up and down, and it’s one of those hot buttons. We created a game that was very heartfelt for me, being half-black and half-white, and one of my missions is to bring cultural diversity to our industry, to young people, through games.Īnd there’s no question at all that it’s a risk. Here’s how Johnson explained the situation during that interview: The endgame antagonist, known officially as the Anti-Funk, was changed to a more generic floating skull model for the game’s official release. ToeJam & Earl creator Greg Johnson revealed this surprising end boss during a 2003 interview with the now-defunct Xbox Nation magazine, indicating that the KKK boss made it into review copies before Sega put the kibosh on the whole thing. Previously we only had the developer’s word from an obscure interview, but now we can finally see it for ourselves thanks to the surfacing of some new pre-release prototypes. In early builds of the Xbox’s ToeJam & Earl III: Mission to Earth, the eponymous extra-terrestrials beat up a hooded member of the Ku Klux Klan as the final boss fight of the game. Screenshot: ToeJam & Earl Productions / Sega / Sebmal / Kotaku ![]()
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