![]() ![]() ![]() ![]() The mix of keyboard movement (W to accelerate, S to decelerate, A and D to strafe left and right) and mouse to look and aim, coupled with an easy spacebar toggle to initiate flight mode, is near genius. Within minutes of installing and starting the game, players find themselves embroiled in a flight-combat scenario in which the act of control and maneuvering their spacecraft almost immediately becomes second nature. ![]() By taking a risk and eliminating that control method, the developers left themselves open to second-guessing and criticism by straying from the perceived path of a true "simulation." Above all else, Freelancer is a fun, enjoyable experience that both veteran and novice players can quickly get into - even those who have never mastered the art of dogfighting in space with a joystick. Can a title in development for five years deliver the gameplay envisioned at the start of the process? While many games fail miserably in their attempt at answering this question, Freelancer restores faith in sticking with something worthwhile, despite the setbacks and critics. ![]()
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